Neuromancer

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Case was once a top console cowboy, a hacker who jacked his nervous system into the global computer matrix. After he stole from his employers, they damaged his nerves so he could never connect again, and he now drifts through the neon underworld of Chiba City in Japan. A mysterious man named Armitage offers to repair him in exchange for his skills on a high-stakes job.

Case teams up with Molly, a street samurai with surgically implanted mirrored lenses and retractable blades, and a cast of criminals including the illusionist Riviera and the digital ghost of Case's old mentor. The trail leads from the sprawling cities of the American East Coast to Istanbul and Freeside, a luxury orbital resort, and toward a powerful artificial intelligence with its own agenda.

Gibson's dense, slangy prose and vision of corporate power, body modification and virtual reality shaped decades of science fiction, films and video games. The novel swept the Hugo, Nebula and Philip K. Dick awards. Many of its ideas about networked life, hacking and AI read as remarkably prescient, though it was written on a typewriter.

Book details

AuthorWilliam Gibson
First published1984
Original languageEnglish
GenreScience fiction
TypeFiction
Pages (approx.)271
SettingChiba City, the Sprawl, Istanbul and the orbital colony Freeside, near future
AwardsNebula Award for Best Novel 1984, Hugo Award for Best Novel 1985, Philip K. Dick Award 1985

Themes

  • Artificial intelligence
  • Corporate power
  • Virtual reality
  • Identity
  • Body modification

Who should read it

Readers curious about the roots of cyberpunk and the cultural imagination of the internet.

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  • Do Androids Dream of Electric Sheep?
  • Altered Carbon